Frogger: Walkable City
A 45-minute game about 15-minute cities.
MAKE SURE YOUR SOUND IS ON.
Controls:
Walk: Arrow keys
Action/Use button: Space bar/Enter
Menu: Esc button
Tileset artists thanked in the credits.
Created by:
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (16 total ratings) |
Author | Woe Industries |
Genre | Role Playing, Adventure, Puzzle |
Made with | RPG Maker |
Tags | Fantasy, micro-rpg, Mystery, RPG Maker MZ, Short, Singleplayer, Solo RPG |
Comments
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It is fun, though I could use a walkthrough.
Softlock: In Central on the right, near the elephant slide, there is a kid walking up and down. If you stand in the upmost spot of his loop, eventually he will walk there and close off your only way out.
If Frogger is not alive by the time you finish the Fallen Lictor and find the cruise tickets, the game gets stuck in a Game Over loop.
Those are my two only saves currently :(
Ah, damn. Depending where you're stuck, you have items and spells that can revive him.
The game autosaved right after I picked the letter up, so there is no time to bring up the menu.
Sorry to hear. We'll fix that in a future, enhanced edition (with additional quests and content).
as a proud city commuter, i refuse to fall for this walkable city propaganda.
thank you for the cognitive experience i leave this game a bus-pilled sidewalkcoded individual
I tried to talk to Katie in the museum and everything just stopped responding
I closed and then re-opened the game and it started working again
Great to hear!
The light switch part must be the most hilarious and inventive thing I've seen done in this engine.
what
this was such a blast dude
I love any frog-based game, and this is one of the greats.
this game feels like a fever dream... i'm not sure this is a bad thing
If I were a blacksmith I would simply not strike the mail that makes you go Mad.
This would have been invaluable advice in 51 G.S. (age of Ghost Chariots)
So weird, so silly, and so fun. I laughed out loud the whole way through.